Click the map to walk from there ยท Shift-click to identify only
Loading the December 1982 photograph, the terrain and the features…
Kwu Tung North, December 1982
A reconstruction of the valley as a survey aircraft photographed it on 21 December 1982, decades before the New Development Area.
- Click the map to walk from that point at eye height. W A S D to move, drag to look, M for the map again.
- Colour says how sure it is. Blue is shown in a dated source; the other colours are rules, guesses and borrowed material. Click anything to see where it comes from.
- The analogue view is not evidence. Its surfaces come from other villages and texture libraries, laid on the sourced outlines.
Keys and mouse
Map
- Drag
- pan
- Wheel, + −
- zoom
- Click
- walk from that point at eye height, facing north; on a building, stand 2 m outside it, facing it, with its record open
- Shift-click
- open the record only, stay on the map
- Click a camera mark
- open the photo hotspot: F = the site today, A = analogue (another village, not evidence), H = archival
- U
- show or hide the features not in the model: dotted = pending confirmation (on the Aug 1983 sheet, not confirmed on the Dec 1982 photo); dashed = absent in Dec 1982 (on the 1981 sheet, nothing there on the photo)
Walk
- W S or ↑ ↓
- forward, back
- A D or ← →
- step left, right
- Q E
- turn left, right
- Shift
- three times the walking speed
- Drag
- look around (the view turns the way you drag)
- L
- mouse-look: the pointer turns the view; a click identifies at the crosshair; Esc releases
- Click
- identify: the record opens in the side panel (the ground has one too)
- M or Esc
- back to the map, which shows where you stand and which way you face
- K
- show or hide the key map (top right): where you stand, north up; scroll over it to zoom in and follow; click a point on it to go there, facing the same way (beside a building, if the point is inside one)
- P
- save a screenshot (map or walk) with its position, direction, epoch and credit
- H
- this help
Ground level only: the eye stays at the eye height above the terrain, with no flying or jumping, and buildings cannot be entered.